Graphics Programming In C++

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Beginning C++ Through Game Programming


Beginning C++ Through Game Programming


$19.90


BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what the…

Mathematics for 3D Game Programming and Computer Graphics, Third Edition


Mathematics for 3D Game Programming and Computer Graphics, Third Edition


$39.95


This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is giv…

Starting Out with C++: Early Objects (7th Edition)


Starting Out with C++: Early Objects (7th Edition)


$88.00


Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the …



 3D Engine Design for Virtual Globes


3D Engine Design for Virtual Globes


$59.95


“The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL”–

 3D Programming with C++: Learn the Insider Secrets of Today's Professional Game Developers


3D Programming with C++: Learn the Insider Secrets of Today’s Professional Game Developers


$29.99


Used – All of the examples and source code presented are designed to harness the power of Microsoft’s latest version of DirectX–a graphics programming API that greatly enhances the work of developing high performance PC graphics. Currently the only detailed book in print that explains and uses techniques of accurate physics modeling to create highly realistic 3D games.

 A Computer Science Tapestry: Exploring Computer Science with C++


A Computer Science Tapestry: Exploring Computer Science with C++


$9.99


New – A Computer Science Tapestry is designed for use in a first course in computer science (CS1) that uses C++ as its programming language. This book covers basic concepts in programming, program design and computer science along with giving students a good introduction to the C++ language. In the new edition, Astrachan has put more emphasis on object-oriented programming by introducing a graphics library and including a new chapter on object-oriented techniques. He has also added new case stud

 A Computer Science Tapestry: Exploring Computer Science with C++


A Computer Science Tapestry: Exploring Computer Science with C++


$4.31


Used – This book gives a great introduction not only to C++ programming, but also computer science in general. Astrachan has put great emphasis on object-oriented programming by introducing a graphics library and including material on object-oriented programming techniques. The design tips and actual case studies make this book indispensable for serious first-time programmers.

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